Namely, removing the indexes and have plain glm::vec3 instead. But it’s not enough, we have to put this into a form that OpenGL likes. We had a string, we now have a set of std::vectors. So what we did there was simply to change the “shape” of the data. ![]() This code is in fact very similar to the previous one, except that there is more data to read. } else if ( strcmp ( lineHeader, "f" ) = 0 ) vertexIndices. We need some temporary variables in which we will store the contents of the. Since our toy loader will be severely limited, we have to be extra careful to set the right options when exporting the file. So the approach I took for this tutorial is to make a standard, non-indexed mesh, and deal with indexing later, in Tutorial 9, which will explain how to work around this. 2 Closed relates to QTBUG-74463 Mapbox GL should be enabled on Windows MSVC builds Reported QTBUG-53634 Qml Map pinch gesture never completes causing. The bad news is that OpenGL can’t be told to use one index for the position, another for the texture, and another for the normal. It’s handy because if several vertices share the same position, you just have to write one “v” in the file, and use it several times. ![]() 11 says which texture coordinate to use.with some OpenGL ES 2.0 drivers supporting GLEXTtexturerg extension. So in this case, -1.000000 1.000000 -1.000000 (index start to 1, not to 0 like in C++) Image Viewer, Movie Player - fixed too slow opening File Info dialog in case of. For the first vertex, 8 says which vertex to use.6/10/7 describes the third vertex of the triangle (duh).7/12/7 describes the second vertex of the triangle. ![]() 8/11/7 describes the first vertex of the triangle.vt is the texture coordinate of one vertex.usemtl and mtllib describe the look of the model.# Blender3D v249 OBJ File: untitled.blend
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |